// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
// copy, modify, and distribute this software in source code or binary form for use
// in connection with the web services and APIs provided by Facebook.
//
// As with any software that integrates with the Facebook platform, your use of
// this software is subject to the Facebook Developer Principles and Policies
// [http://developers.facebook.com/policy/]. This copyright notice shall be
// included in all copies or substantial portions of the software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

// Importing FBSDKCoreKit is tricky due to build variants.
// SPM require that it is imported as <FBSDKCoreKit.h> while CocoaPods,
// Carthage, Buck, and xcodebuild require <FBSDKCoreKit/FBSDKCoreKit.h>
// This file is not exposed via SPM so non SPM users will use <FBSDKCoreKit/FBSDKCoreKit.h>

// Even though this file is not available from projects using SPM,
// it is available when building the packages themselves so we need to include this check.
#if FBSDK_SWIFT_PACKAGE
#import <FBSDKCoreKit.h>
#else
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#endif
